Character Stats (from game UI)
Existing % bonuses already baked into displayed values
Base CP
—
With Item
—
Gain
—
Gear / Upgrade Delta
Flat stats added after % multipliers · clear before pasting new item
Projected Stats After Item — verify against game preview
| Stat | Current | After Item | Δ |
|---|
Formula Breakdown
Quick Efficiency Test
Ranks one-step upgrades by CP gain.
Formula
true_base = displayed / (1 + existing%)
Flat stats added AFTER % multipliers:
stat = base × (1 + totalPct%) + flatDelta
CP ≈ floor(
(
1.2 × atkFinal × (1 + CR × CD)
+ (12/55) × hpFinal
+ (12/5) × defFinal
)
× (1 + (SPD − 100) / 500)
× (1 + (EH − 1 + ER) / 10)
× (1 + (200★ + 100Skills) / 10000)
× (1 + Hidden / 100)
)